I do most of my work using 3 pieces of software: Autodesk® Maya®, Adobe® Photoshop®, and the awesome Unity game engine. I most commonly use Autodesk® Maya® for all of my 3D modeling, UV layout, Rigging, and Animation, but I also like to use Autodesk® Mudbox® for high res sculpting and Normal Map creation. For Texturing I primarily use Adobe® Photoshop®, but have a working knowledge of most Adobe® programs. All the game work I do is through the Unity game engine, where I can easily utilize everything I create in Maya® and Photoshop®. I also use Adobe® Illustrator®, Adobe® AfterEffects®, Audacity, and many other programs for other various applications.