Showreel

  • My demo reel directly out of college (May 2010). Most of it is not so great, and I feel physical pain at other parts (cheesy ending), but at least it’s a finished reel, and a reference point to my progress. I hope to get a new reel up by the end of the year, so you can see that progress too. 😉

 

  • I created this head and rig as an experiment to get more versatile facial animation that would easily translate into game engines. The rig uses no blendshapes or constraints, and is completely rigged with skin-weighted joints. The audio clip is from last month’s 11 Second Club. 

 

  • This video showcases the characters and game level I created for an individual game level project as a student at University of the Incarnate Word.

 

 

  • This video showcases the characters I created for an individual game level project as a student at University of the Incarnate Word.